Vector field over Perlin Noise.

This is an update to my old uni project. I'm trying to learn FBO's usage and rendering to texture.

Currently there are 512 * 512 particles. Probably there could be more, but the second graphics card in my MBP is broken, so I can't go full speed. THX APPLE :(

Based on experiment by @kenirdayaz.

Catch me at @mjanisz1.

(click and drag to rotate, scroll to zoom in/out)